
                              Ultima 5 Journey Log

                                   Disclaimer

    This document is a word-for-word digital copy of the printed pamphlet
    describing Lord British's Journey Log that came with Ultima 5.  It is
    intended to accompany the Ultima 1-6 CD compilation.  Origin apparently
    decided that this document was not necessary for redistribution when
    putting the CD together.  (The Spells section was shipped.)  However,
    this document provides key pieces of information directly relating to
    the game.  There are also playing strategies, story embellishments, and
        hints and tips to the locations of places, items and monsters.  I find
    the exclusion of this complete document from the Ultima 1-6 CD to be an
    oversight.  The game can't be played or enjoyed to its fullest extent
    without the information provided here.  Thus, the existence of this
    document.

    I tried to keep the documentation as close to the original as possible.
    Additionally, I duplicated every image found within the original
    pamphlet in full color.  This document is provided "as is".  No
    warranty is expressed or implied.

    The electronic version of this document is not endorsed or supported by
    Origin (OSI).  I am not an employee of Origin, and am not affiliated
    with them in any way.  I just really like Ultima, and wanted to fill in
    the glaring gap of information Origin supplied to the owners of the
    Ultima 1-6 CD.  Please do not charge any money for this document in any
    shape, manner or form.  I charge no money for this, and neither should
    you. This whole package is freeware.  Please do not make changes to
    this arc hive and then re-distribute it.  You may not chunk this file
    into something smaller, and always be sure that the contents of this
    archive is unmodified.  This file is to always be distributed with
    "U5-Lore.Txt" and "U5-Spell.Txt"

    Special thanks to Brian Reynolds (aka Brilliant Dragon) for pointing
    out the missing Ultima 5 Journey Log document and for providing me
    with a copy so I could translate it to electronic format.

    If you have any comments, questions, suggestions or problems, direct
    them to louis@psyber.com.  In the meantime, please enjoy!

    Ultima and Lord British are registered trademarks of Richard Garriott.
    Avatar, Quest of the Avatar, The Book of Mystic Wisdom are trademarks
    of Origin Systems, Inc.  All Rights Reserved.





















                   27th day of the 11th month of the year 137

    Herein is detailed the odyssey of his Majesty Lord British as recorded
    by Remoh, scribe to the court of Lord British.  With us on this journey
    into the uncharted Underworld venture the knights Arionis, Meridin,
    Geraci, Shaana, Noin, and Roin.

                             ------- Day 1 -------

    At dawn, we set off on our skiff down the River Maelstrom, east of
    Spiritwood.  Before the falls, we pause to remember the brave men who
    discovered this entrance into the Underworld.  Then we cast off and
    repeat their plunge into the lightless underground waterway.  We land
    our boat on the western shore of a great lake.  The cavern's low
    ceiling hangs close over us and the humidity is oppressive.

    Arionis and Geraci erect a wooden sign commemorating our expedition.
    The rest of us repair the damage to our skiff inflicted by the
    subterranean rapids that carried us here.

    We embark again, following a navigable stream south.  After a short
    distance, a tributary branches off to the east, but we continue south.
    The cavern walls now tower above us, dimly reflecting our torchlight.

    The current grows stronger and the crashing sound of tortured water
    steadily increases.  Abruptly, the river turns a sharp bend.  The roar
    grows painfully loud as our skiff careens down a great fall.  A storage
    cask breaks loose and knocks Meridin out of the boat during our fall.
    The skiff lands flooded, but miraculously upright.  We drag the
    unconscious Meridin back into the boat and retrieve the cask.  He
    revives as we row west, past a southern tributary.

    The river slows as we arrive at another fork.  We continue north,
    hugging the water-hewn stone wall on our right.  As the river swings
    back to the southwest, we hear the sound of approaching waterfalls.
    Quickly we land the boat on the southern shore.  Geraci sets off to
    explore a promising passage through the rocks to the southeast.  On
    returning, she reports that the natural fissure slopes downward
    steeply, but rejoins the river beyond the treacherous falls.  We
    portage our skiff around the falls with little difficulty and are once
    again on our way.  While the day wanes thousands of feet above us, the
    river empties into a calm lake, stretching out beyond our sight into
    the murky gloom.  We row south by southeast, following the shore.

    A muffled scream, a heavy splash are our first omens of danger.  We all
    stare at the stern where, moments before, the raven haired knight
    Shaana sat.  Meridin quickly intones two words of magic, and the lake
    around us explodes in light, blinding us momentarily.  We see a hideous
    ebony creature, twice as large as our skiff with Shaana clutched in one
    of its slimy tentacles.  Already dozens of yards away, it is retreating
    ten paces further with every heartbeat.

    Lord British strides to the stern and stretches his arms toward the
    receding monstrosity.  In a voice as clear as crystal, in a tone as
    urgent as the wind, he speaks seven words.  We do not comprehend their
    meaning, but we witness their impact.  The squid creature pulls up




    suddenly.  A wrenching noise tears through the dark air.  A large wave
    passes under our boat.  The squid creature has been vanquished.  The
    light from Meridin's spell fades, and new torches are lit to replace
    those dropped in panic.  Shaana, dragged from the water, now sleeps at
    her place upon the boat's stern.  Our king rests also, deep in the
    meditation of the virtues.  We row on.

    Eventually, at the southern shore of the lake, we follow the
    westernmost of two identical-looking streams.  We explore several land
    passages along the way, but they all prove to be dead ends.  the river
    turns north, flows on a while, and then perversely turns south.  Our
    first day's journey ends at this juncture.

                         ------- Day 2 -------

    We awaken to a morning as dark as the blackest of nights.  Our campfire
    is a damp mound of cold ashes.  The underground river has risen in the
    night, soaking the meager supply of dry wood we brought with us.

    Setting out upon the waters again, we row south.  Scarcely an hour
    passes before we come upon another waterfall, one with no opportunities
    for portaging around.  From the beach, however, we can see the river
    resuming only a few yards beyond the falls.  With few options, we
    brace ourselves and steer over the falls.  As soon as we are righted,
    though, the coursing water turns abruptly and we plunge down another
    fall.  Shaken and bruised, the group has barely enough time to secure a
    firm grip on the boat before we plunge down a third cascade.

    After a brief respite, we pass over a fourth, though smaller falls.
    Finally, we pass into a small, tranquil lake.  We land on the south
    shore and examine the area.  Though a large fissure in the cliff walls
    provides a land exit to the south, no navigable waterway leaves the
    cavern.  There is no choice: we shoulder our remaining provisions and
    continue on foot through the fissure.  The rough ride over the falls
    has eliminated another option: if we ever return to Britannia, it will
    not be by retracing our steps.

    The path leaving the cavern is at first swampy and tedious to walk
    upon, but the way becomes easier as we leave the lake behind.  Soon the
    path curves north again and we come upon a great cavern with an uneven
    rock ceiling many stories high.  We are now walking on yellow grass-
    like growth.

    A movement by his feet causes Arionis to halt.  Before we can draw our
    weapons, a great leathery tentacle as thick as a man's leg coils around
    Arionis then starts dragging him into its underground lair.  Noin
    drives his deadly main gauche into the tentacle.  Thick green fluid
    streams from the severed tentacle as it falls away.  As Arionis
    stumbles to his feet, he quickly shouts a warning.  Noin turns to sever
    a second tentacle just before it ensnares him.  Movement in the grass
    from which we have just come indicates more tentacled monstrosities
    approaching.  We flee together to the north side of the cavern,
    slipping between rocks into a passage leading away to the east.  Before
    long the passage turns and we head south again.


    At the end of the passage, we find ourselves in a massive cavern.  The
    walls and ceiling extend beyond the glow of our torches.  We wait in
    vain for our echoes to return.  It is difficult to fathom a cavern so
    large it stifles echoes.  We turn to the right, hugging the southern
    wall.  The stench of a stagnant river fills the air.  As we walk, the
    mud gives way to sand.  When we have left the river miles behind us, we
    encamp.

                             ------- Day 3 -------

    A shriek of pain awakens us after only a few hours of sleep.  Meridin
    utters an oath followed by two eerie sounds, and a grisly scene is
    revealed.  The knight Geraci is standing unsteadily, slicing her dagger
    at six great worms that swarm around her, rearing up to strike, while
    deftly evading her dagger.  Her left arm is held against her chest, in
    an attempt to staunch the flow of blood from a gaping wound.

    Lord British raises his staff and utters an incantation.  A deep chill
    descends momentarily, then the six worms forget their prey and assault
    each other with unreasoned fury.  Meridin magically draws out the
    worms' poisonous venom.  We quickly bind Geraci's arm, gather our gear,
    and resume our journey eastward along the southern wall.  Only two
    worms remain writhing in combat as we depart.

    After the wall finally curves to the north, we take a passage out of
    the cavern to the northeast.  The trail is rocky, and wide enough for
    three to walk abreast.  The twins, Noin and Roin, bringing up the rear,
    are the first to notice the large, wing ed creature with matted, brown
    fur and sharp, unsheathed talons.  When we stop to look, however, it
    flies off.  Half an hour later, we notice two of these creatures, but
    both fly off again as we turn.  An hour later, three of these ugly
    creatures approach, flying closer than the previous forays dared,
    before veering off.  We quicken our pace.

    The passage empties into a large grassy area with a high, earthen
    ceiling.  As we stop to rest, a deafening crescendo of screeches
    heralds the invasion of a dozen winged monsters.  The avian terrors
    attack in force.  Armour and skin is ripped from our backs.  Our swords
    swing, our daggers fly, but to no avail.  Only two winged monsters are
    wounded then finished.  The remaining ten circle us furiously as Lord
    British shouts out words of mystic command.  Four more attackers are
    destroyed, but many more of our party have fallen.

    As I fight, I see Meridin from the corner of my eye.  He crawls out of
    the fray and raises his arms.  Before he falls, he gasps four words.  A
    great flame breaks out between his outstretched arms and surges
    forward.  One by one, the last of the night marish creatures is
    consumed with flame.  The largest bat spirals to the ground.  Its
    burning carcass crashes next to Meridin's corpse - a memorial fire to
    our great archmage.


                             ------- Day 4 -------

    Today, the three of us remaining buried the valiant knights Arionis,
    Meridin, Geraci, Noin, and Roin, here upon the underground battlefield
    where they fell.  Tomorrow we shall seek our way back to our own world;
    our disastrous quest here is finished.

                             ------- Day 5 -------

    The wraiths came this morning.  There were three of them.  They walked
    through the stone.  Their blackness was deeper than the shadows from
    which they emerged.  Advancing towards Lord British, they ignored
    Shaana and myself.  Lord British held their gazes, murmuring words of
    life, healing, and protection.  Still they advanced.  One raised its
    hand, pointing at our lord.  Then a silver bolt struck our immortal
    king and he fell to the stony earth.

    Shaana was frozen, transfixed.  I stumbled forward, but when I touched
    that cloak, I shrank back.  Foreboding washed over me.  They took our
    lord with them.  I was powerless to stop them.  I am afraid we all are.
